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I'm currently working on some low(er) poly game models to show that I actually know how to make models that games can use, not just pretty looking statues for renders.
This guy is based on a concept from the comic book Zecta; I don't know anything about the comic really, I just liked the art. He weighs in at only 3,866 triangles (not quads, actual triangles).
Next I'm gonna do a "medium" resolution game model somewhere in the neighborhood of 10,000 triangles, and then a "high" resolution one at around 20-25,000.
Thanks for reading, more to come!