Tuesday, September 30, 2008

Just about done...

Only a few final touches left now (like the texture for the flag).


Monday, September 29, 2008

new render

Armor is coming along.

Sunday, September 28, 2008


I'm doing a model of Joan of Arc based loosely on this painting. I spent a good amount of time yesterday working on a chain mail texture and I'm pretty happy with the results! Here's a render of my progress.

Lastly here is a close-up of the texture, per request.

Thanks for viewing!

Friday, September 26, 2008

Two steps forward, one step back

Been having computer issues lately that is really hampering my progress.

Nevertheless, here's a "final" render of the devil statue. This render is a low(er) poly model with a high resolution (2K) normal map applied. I'm gonna make a stand for it and stick it next to the pinball table to jazz up the environment a bit.

Sunday, September 21, 2008

Still working

I probably shouldn't have spent this long working on this one model, but it's almost done. Here is the last work in progress shot before it will be.

So close to being finished! Why is the last 5% of the work taking so long?

Monday, September 15, 2008

3rd model coming along...

This guy's coming along but I wish I were done by now.

I can start to see the light at the end of the tunnel and the anticipation of finishing my game reel is making me impatient!

Friday, September 12, 2008

Drone 2 Update

Well I'm calling the modeling about done on this guy so I'm moving ahead with the 3rd and final drone, which I will probably sculpt too. All of these guys will be getting a texture (which I will use to make his cape ragged around the edges - transparency alpha map) but I'll do that all at once.

Thursday, September 11, 2008

2nd game character coming along...

This guy is more than half way done now. He'll be finished tomorrow and then it's onto the last one.

Wednesday, September 10, 2008

From high poly to low poly...

I'm currently working on some low(er) poly game models to show that I actually know how to make models that games can use, not just pretty looking statues for renders.

This guy is based on a concept from the comic book Zecta; I don't know anything about the comic really, I just liked the art. He weighs in at only 3,866 triangles (not quads, actual triangles).

Next I'm gonna do a "medium" resolution game model somewhere in the neighborhood of 10,000 triangles, and then a "high" resolution one at around 20-25,000.

Thanks for reading, more to come!

Tuesday, September 9, 2008

Sculpting Touch-ups

I've decided to revisit and polish up a bust I did in Zbrush a while back, now that I have some portrait sculpture under my belt.

Here's a close to done work in progress. I think I'll probably end up putting this guy on a pedestal next to the pinball table with some candles or something, I dunno. I'll probably slap on some procedural textures too.

Monday, September 8, 2008

3D Pinball Table Almost Done

Well I have been working on this project off an on for quite a while now, and it's getting close to completion - finally!

This is a recreation of a classic video game pinball table called Devil's Crush; it's easily the best video pinball game ever made, even 20 or so years later.

Click HERE to see Images of Devil's Crush on Google

The following are my renders:

I have plenty of other stuff to move onto so I am looking forward to calling this one "done".

Looks like I haven't posted any stuff from my sketchbook in a while either - more soon!