Monday, October 6, 2008
Dinged up
I spent quite a while dialing in that plate mail texture and denting and dinging everything in Zbrush. Each piece of armor now has 2 image maps (one normal and one ambient occlusion) and an additional 6 procedural textures, for a total of 8 textures each piece, and some even more than that.
I'm pretty happy with the look now. It's not perfect, but short of doing my texturing in Maya I don't know how much closer I'm going to get.
Here is a close up of the armor. (Guess I should give those leather straps some attention...)
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2 comments:
NOW we're talkin'!!! This is looking awesome man!
M
Thanks man! :D
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