Monday, October 6, 2008

Dinged up


I spent quite a while dialing in that plate mail texture and denting and dinging everything in Zbrush. Each piece of armor now has 2 image maps (one normal and one ambient occlusion) and an additional 6 procedural textures, for a total of 8 textures each piece, and some even more than that.

I'm pretty happy with the look now. It's not perfect, but short of doing my texturing in Maya I don't know how much closer I'm going to get.

Here is a close up of the armor. (Guess I should give those leather straps some attention...)

2 comments:

Michael Panov said...

NOW we're talkin'!!! This is looking awesome man!

M

Christian Van Meurs said...

Thanks man! :D